Critical Role Mad Libs

World's Greatest Word Game

Part of Mad Libs

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Paperback
$5.99 US
5.25"W x 8.37"H x 0.19"D  
On sale Nov 01, 2022 | 48 Pages | 978-0-593-51968-4
FOC Oct 3, 2022 | Catalog September 2022
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Critical Role.

Speak to dragons that can VERB or charge into battle with your friends on a NOUN! With 21 “fill-in-the-blank” stories about dice rolls, spellcasting, and Critical Role’s Vox Machina and the Mighty Nein campaigns, read aloud in your best Matthew Mercer or Ashley Johnson impression and embark on your own adventure with Mad Libs! Play alone, in a group, or in a dragon's lair! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.
Liz Marsham writes books of all types for readers of all ages. She began her storytelling career as an editor at DC Comics and Disney Publishing. As a D&D character, she would most likely be a warlock: She can do a couple of cool things in a row, but then she needs a nap. She runs a tiny fiefdom in Southern California with her husband, son, two cats, and what she insists is a "perfectly reasonable" number of dice. View titles by Liz Marsham

About

Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Critical Role.

Speak to dragons that can VERB or charge into battle with your friends on a NOUN! With 21 “fill-in-the-blank” stories about dice rolls, spellcasting, and Critical Role’s Vox Machina and the Mighty Nein campaigns, read aloud in your best Matthew Mercer or Ashley Johnson impression and embark on your own adventure with Mad Libs! Play alone, in a group, or in a dragon's lair! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.

Author

Liz Marsham writes books of all types for readers of all ages. She began her storytelling career as an editor at DC Comics and Disney Publishing. As a D&D character, she would most likely be a warlock: She can do a couple of cool things in a row, but then she needs a nap. She runs a tiny fiefdom in Southern California with her husband, son, two cats, and what she insists is a "perfectly reasonable" number of dice. View titles by Liz Marsham

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